Join the Gggmanlives Steam Group: http://steamcommunity.com/groups/gggmanlives
Half-Life 2 (stylized as HλLF-LIFE2) is a first-person shooter video game and the sequel to Half-Life. Developed by Valve Corporation, it was released on November 16, 2004, following a protracted five-year $40 million development, during which a substantial part of the project was leaked and distributed on the Internet.
The game was developed alongside Valve’s Steam software. It introduced the Source game engine and, because of Steam, was the first single-player video game to require online product activation.
Like its predecessor, Half-Life 2 received critical acclaim. It was praised for its advanced physics, animation, sound, AI, graphics, and narrative. The game won 39 “Game of the Year” awards and the title of “Game Of The Decade” at the 2012 Spike Video Game Awards. Over 6.5 million copies of Half-Life 2 were sold at retail by December 3, 2008, (not including the number of sales via Steam). As of February 9, 2011, Half-Life 2 had sold over 12 million copies.
Like its predecessor, Half-Life 2 is a single-player first-person shooter broken into several chapters, permanently casting the player as the protagonist Gordon Freeman. The sequel has nearly the same mechanics as Half-Life, including health-and-weapon systems and periodic physics puzzles, except with the newer Source Engine and improved graphics. The player also starts without items, slowly building up an arsenal over the course of the game. Despite the game’s mainly linear nature, much effort was put into making exploration rewarding and interesting; many optional areas can be missed or avoided.